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Utility Mods List

Mod Name
Mod Type
Rarity
Effects
Cryo Ammo
Ammunition
Core
Your attacks are imbued with frost, causing your opponents weapons to freeze for 0.25 seconds
Cryo Ammo I
Ammunition
Common
Your attacks are imbued with frost, causing your opponents weapons to freeze for 0.35 seconds
Cryo Ammo II
Ammunition
Uncommon
Your attacks are imbued with frost, causing your opponents weapons to freeze for 0.40 seconds
Cryo Ammo III
Ammunition
Rare
Your attacks are imbued with frost, causing your opponents weapons to freeze for 0.41 seconds
Cryo Ammo IV
Ammunition
Epic
Your attacks are imbued with frost, causing your opponents weapons to freeze for 0.42 seconds
Cryo Ammo V
Ammunition
Legendary
Your attacks are imbued with frost, causing your opponents weapons to freeze for 0.43 seconds
Auto Reloaders
Ammunition
Core
Your weapons reload 3% faster
Auto Reloaders I
Ammunition
Common
Your weapons reload 5% faster
Auto Reloaders II
Ammunition
Uncommon
Your weapons reload 7% faster
Auto Reloaders III
Ammunition
Rare
Your weapons reload 8% faster
Auto Reloaders IV
Ammunition
Epic
Your weapons reload 10% faster
Auto Reloaders V
Ammunition
Legendary
Your weapons reload 12% faster, +5% critical hit chance
Explosive Ammo I
Ammunition
Common
Increase damage of equipped KINETIC weapons by 7.5%
Explosive Ammo II
Ammunition
Uncommon
Increase damage of equipped KINETIC weapons by 15%
Explosive Ammo III
Ammunition
Rare
Increase damage of equipped KINETIC weapons by 20%
Explosive Ammo IV
Ammunition
Epic
Increase damage of equipped KINETIC weapons by 25%
Explosive Ammo V
Ammunition
Legendary
Increase damage of equipped KINETIC weapons by 30%
Micro Fusion War Heads I
Ammunition
Common
All equipped MISSILES become Fusion damage. Increases Fusion damage by 6%
Micro Fusion War Heads II
Ammunition
Uncommon
All equipped MISSILES become Fusion damage. Increases Fusion damage by 12%
Micro Fusion War Heads III
Ammunition
Rare
All equipped MISSILES become Fusion damage. Increases Fusion damage by 18%
Micro Fusion War Heads IV
Ammunition
Epic
All equipped MISSILES become Fusion damage. Increases Fusion damage by 24%
Micro Fusion War Heads V
Ammunition
Legendary
All equipped MISSILES become Fusion damage. Increases Fusion damage by 32%
Linked Combat Systems I
Ammunition
Common
Every time weapon 1 attacks, 5% chance that weapon 2 also shoots.
Linked Combat Systems II
Ammunition
Uncommon
Every time weapon 1 attacks, 10% chance that weapon 2 also shoots.
Linked Combat Systems III
Ammunition
Rare
Every time weapon 1 attacks, 15% chance that weapon 2 also shoots.
Linked Combat Systems IV
Ammunition
Epic
Every time weapon 1 attacks, 14% chance that weapon 2 also shoots.
Linked Combat Systems V
Ammunition
Legendary
Every time weapon 1 attacks, 17% chance that weapon 2 also shoots.
Combat Algorithms Processor
Cybernetics
Core
+3% critical hit chance, +5% critical hit damage
Combat Algorythms Processor I
Cybernetics
Common
+6% critical hit chance, +10% critical hit damage
Combat Algorythms Processor II
Cybernetics
Uncommon
+8% critical hit chance, +15% critical hit damage
Combat Algorythms Processor III
Cybernetics
Rare
+10% critical hit chance, +20% critical hit damage
Combat Algorythms Processor IV
Cybernetics
Epic
+12% critical hit chance, +25% critical hit damage
Combat Algorythms Processor V
Cybernetics
Legendary
+15% critical hit chance, +30% critical hit damage
Rage Against The Nano Machines
Cybernetics
Core
Increase all damage by 3%
Rage Against The Nano Machines I
Cybernetics
Common
Increase all damage by 5%
Rage Against The Nano Machines II
Cybernetics
Uncommon
Increase all damage by 8%
Rage Against The Nano Machines III
Cybernetics
Rare
Increase all damage by 12%
Rage Against The Nano Machines IV
Cybernetics
Epic
Increase all damage by 15%
Rage Against The Nano Machines V
Cybernetics
Legendary
Increase all damage by 18%, +5% critical hit chance
Mirror Image Generator I
Cybernetics
Common
+32% critical hit resist, +5% to critical hit damage
Mirror Image Generator II
Cybernetics
Uncommon
+39% critical hit resist, +10% to critical hit damage
Mirror Image Generator III
Cybernetics
Rare
+47% critical hit resist, +13% to critical hit damage
Mirror Image Generator IV
Cybernetics
Epic
+55% critical hit resist, +15% to critical hit damage
Mirror Image Generator V
Cybernetics
Legendary
+62% critical hit resist, +16% to critical hit damage
Diamond Fusion Voltaic Battery I
Cybernetics
Common
+1% to critical hit chance, evasion, HP
Diamond Fusion Voltaic Battery II
Cybernetics
Uncommon
+2% to critical hit chance, evasion, HP
Diamond Fusion Voltaic Battery III
Cybernetics
Rare
+4% to critical hit chance, evasion, HP
Diamond Fusion Voltaic Battery IV
Cybernetics
Epic
+6% to critical hit chance, evasion, HP
Diamond Fusion Voltaic Battery V
Cybernetics
Legendary
+6% to critical hit chance, evasion, HP, reduces reload time by 6%
Leeeroy Chip 3.7 III
Cybernetics
Rare
Each attack gives +1% to CRIT, and +2% to CRIT DAMAGE (Max 20% percent)
Leeeroy Chip 3.7 IV
Cybernetics
Epic
Each attack gives +1% to CRIT, and +2% to CRIT DAMAGE (Max 25% percent)
Leeeroy Chip 3.7 V
Cybernetics
Legendary
Each attack gives +1% to CRIT, and +2% to CRIT DAMAGE (Max 30% percent)
Red Panda protocols III
Cybernetics
Rare
Trigger a +2% evasion buff that stacks each time your opponent attacks (Max 15%)
Red Panda protocols IV
Cybernetics
Epic
Trigger a +2% evasion buff that stacks each time your opponent attacks (Max 20%)
Red Panda protocols V
Cybernetics
Legendary
Trigger a +3% evasion buff that stacks each time your opponent attacks (Max 21%)
Supersonic Sensor Radar III
Cybernetics
Rare
+1.5% critical hit chance, +3% critical hit damage, -5% reload time
Supersonic Sensor Radar IV
Cybernetics
Epic
+2% critical hit chance, +4% critical hit damage, -7% reload time
Supersonic Sensor Radar V
Cybernetics
Legendary
+2.5% critical hit chance, +5% critical hit damage, -10% reload time
Promethium Neogenic Battery III
Cybernetics
Rare
+10 shield points, +0.5%/s shield regen, +2% ENERGY damage
Promethium Neogenic Battery IV
Cybernetics
Epic
+20 shield points, +1%/s shield regen, +4% ENERGY damage
Promethium Neogenic Battery V
Cybernetics
Legendary
+30 shield points, +1.5%/s shield regen, +6% ENERGY damage
Celsium Quantum Frame III
Cybernetics
Rare
+2% HP, +1 armor, +10% critical hit resist
Celsium Quantum Frame IV
Cybernetics
Epic
+4% HP, +2 armor, +15% critical hit resist
Celsium Quantum Frame V
Cybernetics
Legendary
+6% HP, +3 armor, +20% critical hit resist
Regenerative Nanobot
Cybernetics
Core
Increase HP regeneration by 0.2% per second
Regenerative Nanobot I
Cybernetics
Common
Increase HP regeneration by 0.25% per second
Regenerative Nanobot II
Cybernetics
Uncommon
Increase HP regeneration by 0.5% per second
Regenerative Nanobot III
Cybernetics
Rare
Increase HP regeneration by 0.8% per second
Regenerative Nanobot IV
Cybernetics
Epic
Increase HP regeneration by 1.2% per second
Regenerative Nanobot V
Cybernetics
Legendary
Increase HP regeneration by 1.2% per second, HP total can go beyond max.
Overclocking Protocols
BlackProject
Core
When your BF’s HP is 30% or less, its damage is increased by 6% and reload time is decreased by 6%
Overclocking Protocols I
BlackProject
Common
When your BF’s HP is 30% or less, its damage is increased by 12% and reload time is decreased by 12%
Overclocking Protocols II
BlackProject
Uncommon
When your BF’s HP is 30% or less, its damage is increased by 19% and reload time is decreased by 19%
Overclocking Protocols III
BlackProject
Rare
When your BF’s HP is 30% or less, its damage is increased by 27% and reload time is decreased by 27%
Overclocking Protocols IV
BlackProject
Epic
When your BF’s HP is 30% or less, its damage is increased by 35% and reload time is decreased by 35%
Overclocking Protocols V
BlackProject
Legendary
When your BF’s HP is 30% or less, its damage is increased by 50% and reload time is decreased by 50%
Graviton Capacitors I
BlackProject
Common
Recharge 2% of max shield per second
Graviton Capacitors II
BlackProject
Uncommon
Recharge 3% of max shield per second
Graviton Capacitors III
BlackProject
Rare
Recharge 4% of max shield per second
Graviton Capacitors IV
BlackProject
Epic
Recharge 5% of max shield per second
Graviton Capacitors V
BlackProject
Legendary
Recharge 6% of max shield per second, +5% critical hit chance
Auxiliary Generators I
BlackProject
Common
+1.5% chance to fully recharge shields after receiving damage
Auxiliary Generators II
BlackProject
Uncommon
+3% chance to fully recharge shields after receiving damage
Auxiliary Generators III
BlackProject
Rare
+5% chance to fully recharge shields after receiving damage
Auxiliary Generators IV
BlackProject
Epic
+6% chance to fully recharge shields after receiving damage
Auxiliary Generators V
BlackProject
Legendary
+7% chance to fully recharge shields after receiving damage
Sharp Armored Components I
BlackProject
Common
Each time you suffer an attack, your opponent also suffers 1.5 damage
Sharp Armored Components II
BlackProject
Uncommon
Each time you suffer an attack, your opponent also suffers 3 damage
Sharp Armored Components III
BlackProject
Rare
Each time you suffer an attack, your opponent also suffers 5 damage
Sharp Armored Components IV
BlackProject
Epic
Each time you suffer an attack, your opponent also suffers 7 damage
Sharp Armored Components V
BlackProject
Legendary
Each time you suffer an attack, your opponent also suffers 9 damage, +10% armor
Stealth Tech III
BlackProject
Rare
Cannot be attacked before first attack is made, or after 8 seconds. (Also protected from BARRAGE). +7% Evasion
Stealth Tech IV
BlackProject
Epic
Cannot be attacked before first attack is made, or 8 seconds pass. (Also protected from BARRAGE), 7% Evasion bonus
Stealth Tech V
BlackProject
Legendary
Cannot be attacked before first attack is made, or after 8 seconds. (Also protected from BARRAGE). +7% Evasion
Supercharged Jumpdrive Engine III
BlackProject
Rare
+2% evasion, +4% ENERGY damage
Supercharged Jumpdrive Engine IV
BlackProject
Epic
+4% evasion, +8% ENERGY damage
Supercharged Jumpdrive Engine V
BlackProject
Legendary
+6% evasion, +10% ENERGY damage, all equipped weapons become ENERGY type
Gold-Plated Hyper CPU III
BlackProject
Rare
-3% reload time, +6% MISSILE damage
Gold-Plated Hyper CPU IV
BlackProject
Epic
-6% reload time, +12% MISSILE damage
Gold-Plated Hyper CPU V
BlackProject
Legendary
-10% reload time, +20% MISSILE damage
SVM Multi band Scanner I
BlackProject
Common
BF stats can not be lowered by enemy. Each weapon has 10% chance to gain BARRAGE at start of combat.
SVM Multi band Scanner II
BlackProject
Uncommon
BF stats can not be lowered by enemy. Each weapon has 15% chance to gain BARRAGE at start of combat.
SVM Multi band Scanner III
BlackProject
Rare
BF stats can not be lowered by enemy. Each weapon has 18% chance to gain BARRAGE at start of combat.
SVM Multi band Scanner IV
BlackProject
Epic
BF stats can not be lowered by enemy. Each weapon has 20% chance to gain BARRAGE at start of combat.
SVM Multi band Scanner V
BlackProject
Legendary
BF stats can not be lowered by enemy. Each weapon has 22% chance to gain BARRAGE at start of combat.
Nano Go Neuronet I
BlackProject
Common
Each time an ELECTRIC attack successfully inflict damage, regain 2% SHIELD.
Nano Go Neuronet II
BlackProject
Uncommon
Each time an ELECTRIC attack successfully inflict damage, regain 3% SHIELD.
Nano Go Neuronet III
BlackProject
Rare
Each time an ELECTRIC attack successfully inflict damage, regain 4% SHIELD.
Nano Go Neuronet IV
BlackProject
Epic
Each time an ELECTRIC attack successfully inflict damage, regain 5% SHIELD.
Nano Go Neuronet V
BlackProject
Legendary
Each time an ELECTRIC attack successfully inflict damage, regain 6% SHIELD.
Philanthropist Protocols
BlackProject
Legendary
BF stats can not be lowered by enemy. 45% critical hit resist